XR & AI Software Engineer. I also compose music and design sounds for XR, Games, TV and Films. I'm always learning, I love solving problems. Say hi!
100 Days Of ML Code — Day 100 Recap from day 099 In day 099 we looked at something a little bit different but actually goes back to some of what we were talking about when we looked at timbre which is essentially how we create these frequency represe...
100 Days Of ML Code — Day 099 Recap from day 098 In the past two days, we’ve talked briefly about how to calculate the storage space of digital audio data based on decisions we’ve made about bit width, the number of channels, and sampling rate. We’ve...
100 Days Of ML Code — Day 098 Recap from day 097 In day 097 we looked at how we actually take data and store it. How much space it takes up on our disk and different file formats that are available to us to manage that. You can catch up using the lin...
100 Days Of ML Code — Day 097 Recap from day 096 In day 095 and 096 we talked about the way that we hear sound in space: interaural delay time, head related transfer function and we also talked about binaural recording and processing, which are very ...
100 Days Of ML Code — Day 096 Recap from day 095 In day 095 we talked about HRTF (head-related transfer function) and closed with what binaural sound essentially is. You can catch up using the link below. 100 Days Of ML Code — Day 095 //medium.com To...
100 Days Of ML Code — Day 095 Recap from day 094 In day 094 we addressed the question of how many channels we need to record sound in different scenarios to represent the location of sound in space. We learned that interaural delay time, IDT is the d...