Jehoshaphat I. Abu
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std::steam

Patshot( Team Adventure Project)

Patshot( Team Adventure Project)

Jehoshaphat I. Abu's photo
Jehoshaphat I. Abu
·Dec 18, 2017·

3 min read

Group Project work for Udacity VR nanodegree

This is a story for the teamwork project we did whilst undertaking the Udacity VR nanodegree. The theme is “ PATTERNS”. We are Team Adventure.

We are 4 people coming from different background and time zone, scattered around GMT +1, GMT +2 and GMT -2. Together, we worked on a team project.

What is Patshot?

Patshot is a mobile VR game that allows the player to shot cubes and score points within a defined time.

The Background

The theme for the project is patterns. Our first thought was that patterns is too broad, may be? How do we design/develop with patterns in mind?, what are we going to do with this theme? Lots of ideas came up.

Which one to decide? Oh well we’re Team Adventure. let’s make something easy, not too stressful, but useful, and adventurous, where everyone can understand what we’re trying to do regardless of age. At least.

What Did We Do?

Considering how busy individual team members may be with their day job, other commitment outside this project and the time we had before the due date, we decided to make a simple FPS kind of game, where the user shot some randomly placed cubes in the level.

What we madeWhat we made

Tools

Doodle

We used doodle for simply deciding on dates to meet

Our doodleOur doodle

Trello

We used trello for organizing and prioritizing our task

Our TrelloOur Trello

Github

We used Github for collaborating on code.

Github RepoGithub Repo

Slack and Skype

slack and Skype was used for our communication

The Process

Assigning Roles

Each team member was assigned a role on the project. Someone was assigned to take care of the code, another person was assigned to take care of the documentation, another was assigned to mange the 3D assets while the last person was assigned the role of creating/designing the sounds.

Putting it all together

At the end, we did something. Everyone on the team worked in one way or the other to bring the project to what it is now.

Our VR Result

Our Challenges

We would say our biggest challenge working on this project was life happening. Some of us on the team had other commitment(s) beyond our control that took us away when we least expected.

But in the end, we managed to reach final and though there’s so much we can improve in the future, I’m happy at where we are, because executing this project has given us loads of experiences.

In conclusion, this is a step in the right direction for all four of us on the journey of VR development. We learned a great deal during this teamwork project. Most importantly, we learned to collaborate, appreciate each other and had fun.

 
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